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Your
chief activity on the course is golfsocializing, etc., is secondary.
Someone should always be preparing to swing or putt. |
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Be
ready to play when it is your turn. Anticipate your shot, so when
it is your turn you have selected your club, are addressing the ball,
and are immediately ready to hit/putt. Any conversations should cease.
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Play
ready golf. If you are ready, announce you are hitting
or putting, and proceed. If you want to putt out, go ahead and do
soyou dont need to ask permission. There is no penalty
for playing out of order. Only in Match Play, such as a USGA Amateur
tournament, must golfers play in order. |
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Be
cognizant of your time: 1 hour for the first 4 holes, 2 hours 15 minutes
for front 9. Also be aware of the foursome behind you. |
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Always
keep up with the group in front of you. When you get to a par 3, if
the foursome in front of you has already teed off on the next hole,
you are probably behind and need to catch up. |
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Play
appropriate tees: play whatever tees you like, but realize that back
tees may mean more lost balls and a slowdown in play for your foursome.
If you cannot reasonably make at most a double bogey (108 score) from
the back tees consider playing the forward tees. |
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Play
appropriate tees: play whatever tees you like, but realize that back
tees may mean more lost balls and a slowdown in play for your foursome.
If you cannot reasonably make at most a double bogey (108 score) from
the back tees consider playing the forward tees. |
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Foursome
should watch each others shots to help locate balls quickly.
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Walk
quickly to your ball or cart. If you can walk to your ball without
getting in someones line to the green, please do so. |
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Quickly
get off the green when you are done so golfers behind you can hit.
Write scores down at the next tee. |
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If
carts are restricted to the cart path take several likely clubs with
you to your ball to avoid returning back to the cart. Also, take some
clubs with you when looking for your ball. |
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Park
carts and place bags behind the green on the way to the next hole,
so they are not the in way and golfers behind you can proceed. |
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Always
use a maximum hole score. If keeping a USGA Handicap, the maximum
hole score is based on the Equitable Stroke Control (see HI FAQs).
Otherwise, use double par as a maximum. E.g., if after
7 strokes on a par 4 you are still not in the hole, pick up your ball
and give yourself an 8. |
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Gimmes
are a good way to speed up play. For example, if a golfers third
stroke leaves the ball within 2 feet, someone in the foursome can
give him/her the putt, and the golfer is finished with a 4. Putts
are often given inside the leather (put the putter head
inside the hole, if the ball lies shorter than the distance to the
putter grip then the next putt is given). If playing a match, such
as skins, once a hole is won or halved concede the remaining
putts. |
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If
you are way behind consider skipping putting. Assume anything within
8 feet is a one-putt, everything else a two-putt. |
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If
you are way behind consider skipping putting. Assume anything within
8 feet is a one-putt, everything else a two-putt. |
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If
the course is backed up, then there is little you can do about itjust
dont be the group holding up everyone behind you. |
There
are slow good golfers and fast poor golfers. If you concentrate on
your golf, are ready to play when it is your turn, and play to your
maximum hole score, you can play within 4.5 hours.
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